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You are here: STEP trends | Technological | Virtual Presence
STEP trends | Technological 
Virtual Presence
Concept
  • An illusion of presence that is created by artificial devices such as computer displays and headphones.
  • Immersive input devices (for example vivid head-mounted displays, stereophonic headphones) are used to stimulate the senses so that people experience a compelling illusion of being somewhere they are not.
  • Virtual Presence is often associated with Virtual Reality (VR) or Virtual Environment (VE) systems, where computers are used to generate objects and environments that are presented to users through a number of senses (usually vision, hearing, and touch).
Trajectory
  • Developers need to bring stronger illusion by making use of more sophisticated senses (visual, auditory, tactile, and kinetic) for receiving input. Virtual technologies that involve and saturate more of the senses are said to be more immersive than other systems.
  • Virtual Presence will find its way into games and entertainment systems, where we are seeing interactive 3D graphics and low-cost, head-mounted displays.
  • It will also be used for numerous design tasks, such as architecture and automobile designs.
  • Virtual Presence will also be developed for a variety of training situations, including automobile driving, pilot training, equipment maintenance, medical procedures, military combat tactics, astronauts, and fire-fighters (to mention only a few).
  • Recently, the technology has been proven to be a successful tool for the treatment of phobias. It is clear that interest will continue to grow for the foreseeable future.



Trends 2008
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